zwSkinningToolbox
Features Getting started FAQ Buy on Fab
UNREAL EDITOR PLUGIN · v{{ version }}

Layer-based skinning,
right inside Unreal Editor

Paint, blend, and refine skin weights with non-destructive layers — no round-trips to your DCC. Built for production character work.

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SEE IT IN ACTION

Full workflow walkthrough

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FEATURES

Everything you need for weights

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GETTING STARTED

From install to first weights in minutes

The toolbox lives in the Skeletal Mesh editing mode. Follow the steps to set up your first layer stack.

REQUIREMENTS
Unreal Engine {{ ueVersions }}
Windows 64-bit
Editor-only (no runtime dependency)
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zwSkinningToolbox v{{ version }}

One-time purchase · Free updates within UE {{ ueVersions }} · Per-seat license
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Buy on Fab
CHANGELOG

Release history

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FAQ

Common questions

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© 2026 zwSkinningToolbox. Not affiliated with Epic Games.
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